2022.5.2-StarMon New Version Update

Dear StarMon trainers, we plan to issue the new updated version at 12:00PM UTC on April 30th. In addition to the content already announced, we also plan to add collector and skill learning to the game.

Due to the bulk updates, the gSMON mint and on-chain is unavailable for the time being. As the main way to produce gSMON, the collector will will first be tested for 15 days after this update to observe the system’s performance. The generated gSMOM will not be reset after the test, more collector related activities may be organized in the future as the circumstances may require.

Please check the following for details.

Update Time: 12:00PM to 18:00 UTC, April 30

The game will close temporarily for maintenance, new version installation package need to be downloaded after maintenance.

Updating the following functions:

1. Arena revision

2. SMON deposit and withdrawal

3. VIP Stake

4. Adjustments on StarMon Simulation Gameplays

5. Store system

Click to get more details to about these functions.

New Added Gameplay

I Collector

1. Introduction of collector:

After obtaining a collector, you can obtain a daily limited amount of gSMON in the game according to the total computing power of the full-service collector, then upgrade the collector through training to improve the computing power.

2. Source of the collector:

2.1. The collector blind box has been added in the game. You can randomly get collectors of quality A, S or GOD by purchasing bind box with gSMON or SMON in the game.

2.2. The random probability is: A (70%), S (28%), GOD (2%).

2.3. Blind box purchase limit: the daily purchase limit is 200, and each account can purchase up to 20 per day, system reset at 0:00 UTC the next day.

3. gSMON daily delivery rules:

3.1. The system will release different amounts of gSMON every day according to the total computing power of all collectors, as follows:

Total Computing Power RangeDaily gSMON Delivery Amount

<1000

4000

1000-5000

6000

5000-10000

8000

10000-50000

10000

50000-100000

12000

100000-300000

14000

300000-500000

16000

500000-1000000

18000

1000000-2000000

20000

>3000000

22000

3.2. The amount of gSMON that each account can obtain is calculated based on the percentage of the sum of the computing power of the collectors in the account to the total computing power of all collectors.

3.3. The collector in operation obtains a gSMON every 30 minutes, a total of 48 times in 24 hours a day.

3.4. Only the computing power of collectors that operate effectively and join the queue will be calculated.

3.5. The total amount of gSMON to be launched at UTC 0 every day is determined according to the total amount of computing power of all current collectors.

3.6. The formula for the amount of gSMON investment obtained every 30 minutes is: the sum of your current effective computing power/the total value of all effective computing power in the game*the remaining amount of investment in the corresponding range/48.

4. Introduction to the attributes of the collector:

4.1. computing power: According to different computing power, different amounts of gSMON can be obtained correspondingly, and the computing power can be improved by upgrading the level or quality of the collector.

4.2. Level: The maximum level of each collector is 6, and different numbers of collectors need to be consumed to upgrade the level.

4.3. Quality: The higher the quality, the more computing power increases.

5. The operation of the collector:

The collector needs energy prodided by energy battery for operation. When the energy is exhausted, the energy battery needs to be added again to supplement the energy. Energy batteries can be obtained through competitive treasure chests, daily tasks, and VIP daily treasure chests. More ways to obtain energy stones will be available in the future.

6. Quantitative ceiling of collectors in operation:

6.1. The number of collectors that can be operated by each account is determined by the quality of the collectors owned by the current account.

6.2. The maximum collectors in operation is 6. (sum of collectors at with quality of A and B ).

6.3. The number of GOD-level collectors is not limited.

7. The durability of the collector:

7.1. Each collector has its durability. When the durability is exhausted, the collector cannot run and needs to be repaired.

7.2. Durability supplements, it must be supplemented with specific durability props.

7.3. Every 1 point of durability can support the operation of the collector for 1 hour.

7.4. Durability props will be available in follow-up activities.

Calculation rules of the collector:

LevelsComputing Power of Collector at Level A

0

5

1

15

2

25

3

45

4

85

5

165

6

325

LevelsComputing Power of Collector at Level S

0

10

1

30

2

50

3

90

4

170

5

330

6

650

Computing Power of Collector at Level GOD

0

20

1

60

2

100

3

180

4

340

5

660

6

1300

II Skill Learning

Skill learning introduction:

The kill book obtained in the game can be minted on the chain to become the skill book NFT, which can be traded and used to learn the skills of the Starmon NFT.

Source of the skill book:

1. There is a chance to obtain the skill book fragments of all Starmons through various gameplays in the game.

2. After getting enough pieces of each skill book, you can compose the corresponding skill book.

3. After composition, fragments will be reduced and the corresponding skill book is obtained.

4. After composition, the skill book only exists in the game, and the skill learning also needs to mint the skill book on the chain..

Skill book minting:

1. Through minting on the website, you mint the in-game skill book to obtain the skill book NFT.

2. Only one skill book can be mint at a time.

3. When the minting is completed, one corresponding skill book will be reduced in the game, and one skill book NFT will be obtained.

4. The mint only costs a small amount of GAS fee.

5. You can check the minting status of all skill books in the game on the website.

Skill book market:

1. On the website, the minted skill book NFT can be sold in the market.

2. The element attribute filter search of skill books and the search of specified skills are provided on the website.

3. Skill book NFTs are traded in $SMON tokens.

4. The website will charge 4.5% SMON of the transaction amount as a service fee and put it into the treasury for every successful sale of NFT

Skill learning:

1. Only when the star level of a Starmon is greater than or equal to 4 can you start skill learning.

2. There is no limit to the type of Starmons, both Genesis Starmons and its offsprings have access to skill learning .

3. When learning skills, you need to forget existing skills in order to learn new skills.

4. The corresponding skill book NFT will be burned when learning successfully.

5. You can’t learn existing skills.

Thanks for your always support for StarMon!

Follow us:

Website: https://starmon.io/

Twitter: https://twitter.com/StarMonGame

Medium: https://medium.com/@StarMon_Metaverse

Channel: https://t.me/StarMon_Official

Discord: https://discord.gg/YooShiGamePad

Last updated