Talent
Introduction
StarMons of every race possess a kind of talent, and there are differences in talent between races due to different gene pools. Talent can provide special bonus to battles. The talent of electricity, for example, has a 30% chance to paralyze the attacker for 2 turns while being attacked.
Display of talent
Hail
Immediately summon hail for 5 turns, causing 1/16 damage per turn to non-ice Starmons. (The latter weather skill covers the former)
Sunny
Immediately summon sunlight for 5 turns, increasing fire damage and reducing water damage. (The latter weather skill covers the former)
Rain
Immediately summon rain for 5 turns, increasing water damage and reducing fire damage. (The latter weather skill covers the former)
Electric field
Immediately summon the electric field that lasts for several rounds to increase the power of electricity, so that the StarMons with electric attribute will not be affected by abnormal state in a certain probability
Grass field
Immediately summon the grass field that lasts for several rounds to increase the power of wood and heal StarMons with wooden attribute each round
Dragon field
Immediately summon a dragon field that lasts for several rounds, weakening the power of the dragon and removing buffs for StarMons without dragon attribute every turn.
Metal
When the blood is less than 30%, the power of skills increases by 50%.
Wood
When the blood is less than 30%, the power of wood skills increases by 50%.
Water
When the blood is less than 30%, the power of water skills increases by 50%.
Fire
When the blood is less than 30%, the power of fire skills increases by 50%.
Earth
When the blood is less than 30%, the power of earth skills increases by 50%.
Water storage
when attacked by StarMons with water talent, it will not lose blood and restore its own blood volume.
Ignition
Being attacked by the fire race is not harmed, and the power of the fire system skills is increased by 50%.
Thunder armor
Being attacked by the thunder race is not harmed, and the power of the thunder system skills is increased by 50%.
Egersis
Immune to hypnosis
Software
Immune to paralysis
Spirit
Immune to shrinking
Poisoning
poison carrier. Each attack has a probability of poisoning the enemy.
Poison immunity
Immune to poisoning
Sobriety
Immune to confusion
Ablution
Immune to reduce ability
Leisureliness
Increase speed when it is raining
Electric current
Static electricity carrier. When injured by attack, there is a probability that the enemy will be paralyzed
Joker's Heart
Can take the lead in making changes
Chlorophyll
Increase speed when it is sunny
Thorns
Use thorns to inflict damage on opponents who come into contact with you
Dark Soul
Exchange characters with enemy Starmon when attacked.
Painted Skin
Can be exchanged with enemy's star pet after being attacked
Cursed Body
when attacked, seal the enemy’s attack move for 2 turns.
Power upgrade
After knocking down an opponent, the highest power value increases by 1 level.
Body of Fire
With fire on your body, sometimes put the enemy who is attacking into a burning state.
Grace of God
Thanks to the Grace of God, the bonus effect of moves comes easily
Indomitable
Damage increases by 1 level when ability is reduced.
Armor
rebound only your ability decrease effect.
Naysayer
The change in ability is reversed, it decreases when it increases, and increases when it decreases.
Analysis
Moves are more powerful if used at the end.
Competitive
Special attack will be greatly improved if the ability is reduced
Skilled
Increase the power of low-power moves when attacking
Multiple scales
Damage taken is reduced by half when HP is full.
Overconfidence
Feel confident and the attack will improve if you knock down the enemy.
Hard Head
Even use moves affected by reaction damage, HP will not reduce
Sword
Double the power of physical attacks.
Freedom
Change to the same properties as the move you played.
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