# Battle Mechanics

### Introduction of Battle Mechanics

StarMon's battle mechanics are turn-based, with players controlling their Starmons from a third perspective. Each turn, the enemy and the Starmon move once in each line until all enemies are defeated.

**About the number of Starmons in battle**

The number of Starmons required depends on the Gameply mode. Basic PVE 1V1 scenarios require 1 primary Starmon + 2 support Starmons, while advanced PVE or PVP scenarios require 2 primary Starmons + 2 support Starmons.

**About the attacking turn**

The speed in the ability value determines the order of the Starmon's attacks and has a significant impact on the pace of the game. A turn is considered to be one when each player completes an action.

{% hint style="info" %}
Players can perform every action manually or activate the system's Auto Battle Mode to handle every command in battle in a smart way. However, the auto battle mode does not help players to rotate their Starmons, only when a Starmon is ready, the system will automatically select the next Starmon to fight.
{% endhint %}

**About the winning conditions**

If all of your opponents' Starmons life value drops to zero life within the turn limit, you will be deemed to have won.

**About the ability level**

For all five basic ability values except HP, you can raise or lower them by up to plus or minus 6 levels each. Starmon disappears when it comes off the field and has an initial ability level of 0 in battle.

Specifically, the modifiers for the five ability levels - Attack, Defence, Special Attack, Special Defence and Speed - are based on (2/2), with the numerator increasing one by one when the ability level is greater than 0 and the denominator increasing one by one when the ability level is less than 0. The upper limit of the ability level is 6 and the lower limit is -6. The final ability of a Starmon is obtained by multiplying the ability value of the Starmon by the modifier of the ability level in a battle.

{% hint style="info" %}
For example：If a Starmon raises the ability level by 1 level, then its ability level is: (2+1)/2=1.5, i.e. attack ability modifier x1.5 times; if a Starmon lowers the ability level by 1 level, then the ability level is: 2/(2+1)=0.67, i.e. attack ability modifier x0.67 times.
{% endhint %}

**About weather system**

In game battles, weather can affect Starmons with different characteristics or elemental attributes, such as add specific ability buff.

**About the Venue System**

Starmons adapt to different battle scenarios according to their characteristics and receive special ability buff.

**About Abnormalies**

Starmons can put the enemy Starmon into an abnormal state by attacking in the following ways:

| Abnormal state | State description                                                                                                                                                                                                                         |
| -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Poisoning**  | A poisoned Starmon loses 1/8 of its maximum HP at the end of each turn.                                                                                                                                                                   |
| **Toxic**      | A Starmon intoxiced state loses (HP max x 1/16HP ) x the number of turns it has been in play at the end of each turn; the number of turns resets whethe Starmon at that state is rotateded.                                               |
| **Scorched**   | Starmons in scorched state deal half the damage with physical functions and lose 1/16th of their maximum HP at the end of each turn.                                                                                                      |
| **Paralysis**  | Paralyzed Starmon's speed is reduced to 1/2, and it has a 25% chance of failing every time it uses a skill.                                                                                                                               |
| **Sleeping**   | Sleeping Starmon cannot use any skills (unless the skill states that it can be used in sleeping state), the sleeping state lasts for 2-4 rounds and will be released before the last move, so the actual inability to move is 1-3 rounds. |
| **Frozen**     | Frozen Starmon can't use any skill, there is 25% chance to release the frozen status before the move, if the opponent uses fire skills, the frozen status of the Starmon will be released automatically.                                  |
| **Chaos**      | A Starmon in chaos has a 1/3 chance of not being able to use a move, and deals 40 elementless physical damage to itself for 1\~4 turns at random.                                                                                         |


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