Talent

Introduction

StarMons of every race possess a kind of talent, and there are differences in talent between races due to different gene pools. Talent can provide special bonus to battles. The talent of electricity, for example, has a 30% chance to paralyze the attacker for 2 turns while being attacked.

Display of talent

Talent
Effect

Hail

Immediately summon hail for 5 turns, causing 1/16 damage per turn to non-ice Starmons. (The latter weather skill covers the former)

Sunny

Immediately summon sunlight for 5 turns, increasing fire damage and reducing water damage. (The latter weather skill covers the former)

Rain

Immediately summon rain for 5 turns, increasing water damage and reducing fire damage. (The latter weather skill covers the former)

Electric field

Immediately summon the electric field that lasts for several rounds to increase the power of electricity, so that the StarMons with electric attribute will not be affected by abnormal state in a certain probability

Grass field

Immediately summon the grass field that lasts for several rounds to increase the power of wood and heal StarMons with wooden attribute each round

Dragon field

Immediately summon a dragon field that lasts for several rounds, weakening the power of the dragon and removing buffs for StarMons without dragon attribute every turn.

Metal

When the blood is less than 30%, the power of skills increases by 50%.

Wood

When the blood is less than 30%, the power of wood skills increases by 50%.

Water

When the blood is less than 30%, the power of water skills increases by 50%.

Fire

When the blood is less than 30%, the power of fire skills increases by 50%.

Earth

When the blood is less than 30%, the power of earth skills increases by 50%.

Water storage

when attacked by StarMons with water talent, it will not lose blood and restore its own blood volume.

Ignition

Being attacked by the fire race is not harmed, and the power of the fire system skills is increased by 50%.

Thunder armor

Being attacked by the thunder race is not harmed, and the power of the thunder system skills is increased by 50%.

Egersis

Immune to hypnosis

Software

Immune to paralysis

Spirit

Immune to shrinking

Poisoning

poison carrier. Each attack has a probability of poisoning the enemy.

Poison immunity

Immune to poisoning

Sobriety

Immune to confusion

Ablution

Immune to reduce ability

Leisureliness

Increase speed when it is raining

Electric current

Static electricity carrier. When injured by attack, there is a probability that the enemy will be paralyzed

Joker's Heart

Can take the lead in making changes

Chlorophyll

Increase speed when it is sunny

Thorns

Use thorns to inflict damage on opponents who come into contact with you

Dark Soul

Exchange characters with enemy Starmon when attacked.

Painted Skin

Can be exchanged with enemy's star pet after being attacked

Cursed Body

when attacked, seal the enemy’s attack move for 2 turns.

Power upgrade

After knocking down an opponent, the highest power value increases by 1 level.

Body of Fire

With fire on your body, sometimes put the enemy who is attacking into a burning state.

Grace of God

Thanks to the Grace of God, the bonus effect of moves comes easily

Indomitable

Damage increases by 1 level when ability is reduced.

Armor

rebound only your ability decrease effect.

Naysayer

The change in ability is reversed, it decreases when it increases, and increases when it decreases.

Analysis

Moves are more powerful if used at the end.

Competitive

Special attack will be greatly improved if the ability is reduced

Skilled

Increase the power of low-power moves when attacking

Multiple scales

Damage taken is reduced by half when HP is full.

Overconfidence

Feel confident and the attack will improve if you knock down the enemy.

Hard Head

Even use moves affected by reaction damage, HP will not reduce

Sword

Double the power of physical attacks.

Freedom

Change to the same properties as the move you played.

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